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Lucky wheel: Spin the wheel to choose students, questions or random objects
Who is faster?: Review the knowledge of students by participating in the game and answering questions.
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Students use tablets to interact with lectures, tests and games.
The lectures are designed diversely and lively under numerous forms such as video, text, exercise, material and game, making the lesson more intriguing.
The designed lectures require the responses from students, leading to the increase in the interaction between the teachers and their students.